About

Bridging the gap between high-end artistry and technical execution. With over 8+ years in the industry, I build the pipelines, characters, and environments that power next-gen experiences.

Technical 3D Lead

I am a Technical 3D Lead with over 8 years of experience building the backbone of game production. I specialize in bridging the gap between raw artistic vision and high-performance technical execution.

Throughout my career, I’ve transitioned from a ‘workhorse’ artist to a systems architect—someone who doesn’t just solve problems, but builds the pipelines that prevent them. My mission is to ensure that creativity is never limited by technical constraints.

Toolset

Blocking

Blender

Detailing

Zbrush

Optimizing

Blender

Uv/ID

Blender


Base Shape

CC5

Sculpting

Zbrush

Grooms

Blender

Uv/ID

Blender

Metahuman

UE


Designing

Marvelous Designer

Sculpting

Zbrush

Optimizing

Blender

Uv/ID

Blender

Fitting

MetaTailor


Baking

Marmoset

Texturing

Painter

Packing

Painter

Rendering

Marmoset


Sculpting

Worldcreator

Detailing

Gaea

Vegetation

Speed Tree | PlantFactory

PCG

UE


Geo Node

Blender

HDA

Houdini

PCG

UE


Particle | Sims

Blender

Fire | Smoke

Embergen

Water

Liquigen

VAT

Houdini


The Journey So Far

June , 2024

3D Lead | Dominion

Spearheading the end-to-end pipeline, transforming concepts into fully functional, high-fidelity assets. I architected a dual-engine workflow to deliver optimized gameplay assets for Unity and cinematic-grade assets for Unreal Engine.

October, 2022 – May, 2023

Emperia | 3D Modeler

Developed ultra-optimized, photorealistic 3D products for luxury VR tours. I successfully delivered stunning visual results under strict performance budgets before the introduction of Nanite, utilizing advanced LOD strategies and texture packing.

Jan , 2021 – Sep, 2022

NFT Studios | 3D Generalist

Lead the asset optimization for a mobile racing title. I delivered high-detail race tracks and vehicles specifically engineered for mobile performance, balancing visual fidelity with high frame-rate stability.

Dec, 2017 – Dec, 2020

Freelance

Executed a diverse range of projects for international clients, spanning high-poly sculpting, rigging, and PBR texturing for games and digital media.