About
Bridging the gap between high-end artistry and technical execution. With over 8+ years in the industry, I build the pipelines, characters, and environments that power next-gen experiences.

Technical 3D Lead
I am a Technical 3D Lead with over 8 years of experience building the backbone of game production. I specialize in bridging the gap between raw artistic vision and high-performance technical execution.
Throughout my career, I’ve transitioned from a ‘workhorse’ artist to a systems architect—someone who doesn’t just solve problems, but builds the pipelines that prevent them. My mission is to ensure that creativity is never limited by technical constraints.
Toolset


Blender
Zbrush
Blender
Blender




CC5
Zbrush
Blender
Blender
UE




Marvelous Designer
Zbrush
Blender
Blender
MetaTailor


Marmoset
Painter
Painter
Marmoset






Worldcreator
Gaea
Speed Tree | PlantFactory
UE



Blender
Houdini
UE




Blender
Embergen
Liquigen
Houdini
The Journey So Far
3D Lead | Dominion
Spearheading the end-to-end pipeline, transforming concepts into fully functional, high-fidelity assets. I architected a dual-engine workflow to deliver optimized gameplay assets for Unity and cinematic-grade assets for Unreal Engine.
Emperia | 3D Modeler
Developed ultra-optimized, photorealistic 3D products for luxury VR tours. I successfully delivered stunning visual results under strict performance budgets before the introduction of Nanite, utilizing advanced LOD strategies and texture packing.
NFT Studios | 3D Generalist
Lead the asset optimization for a mobile racing title. I delivered high-detail race tracks and vehicles specifically engineered for mobile performance, balancing visual fidelity with high frame-rate stability.
Freelance
Executed a diverse range of projects for international clients, spanning high-poly sculpting, rigging, and PBR texturing for games and digital media.
