About

Bridging the gap between high-end artistry and technical execution. With over 8+ years in the industry, I build the pipelines, characters, and environments that power next-gen experiences.

Technical 3D Lead

I am a Technical 3D Lead with over 8 years of experience building the backbone of game production. I specialize in bridging the gap between raw artistic vision and high-performance technical execution.

Throughout my career, I’ve transitioned from a ‘workhorse’ artist to a systems architect—someone who doesn’t just solve problems, but builds the pipelines that prevent them. My mission is to ensure that creativity is never limited by technical constraints.

Toolset

Our Vision for the Future

We envision a world where innovation drives progress, and technology empowers individuals. Our commitment lies in fostering solutions that are not only groundbreaking but also accessible and sustainable, contributing to a brighter tomorrow for everyone.


Unlocking Your Potential

Discover the tools and resources designed to help you achieve your goals. We believe in providing comprehensive support and personalized guidance, enabling you to navigate challenges and seize opportunities with confidence.

The Journey So Far

June , 2024

3D Lead | Dominion

Spearheading the end-to-end pipeline, transforming concepts into fully functional, high-fidelity assets. I architected a dual-engine workflow to deliver optimized gameplay assets for Unity and cinematic-grade assets for Unreal Engine.

October, 2022 – May, 2023

Emperia | 3D Modeler

Developed ultra-optimized, photorealistic 3D products for luxury VR tours. I successfully delivered stunning visual results under strict performance budgets before the introduction of Nanite, utilizing advanced LOD strategies and texture packing.

Jan , 2021 – Sep, 2022

NFT Studios | 3D Generalist

Lead the asset optimization for a mobile racing title. I delivered high-detail race tracks and vehicles specifically engineered for mobile performance, balancing visual fidelity with high frame-rate stability.

Dec, 2017 – Dec, 2020

Freelance

Executed a diverse range of projects for international clients, spanning high-poly sculpting, rigging, and PBR texturing for games and digital media.